Saturday, November 23, 2013

Optical Output On Xbox One Limited To Stereo Only

*please support me & click on ads at the right*

      The Xbox One has literally just become available, however there is news going around that anyone with a surround sound headset will not be able to use them to their full potential at this moment in time. This is going to be severely bad news for a large number of people who own a high-end headset from the likes of Turtle Beach and Tritton to name only a couple as the new consoles optical output will only support two channel audio until an unknown date.

Albert Panello, the Director of Product Planning at Microsoft has made a statement that indicates that there will be an update coming in the future that will unload the full Dolby capability of the optical output, thus allowing surround headsets to run at their full potential. In the statement, he did specify however that if you were to own a Dolby only HDMI receiver then you should be able to get uncompressed 5.1 or 7.1 sound to your speakers as this has been made available.
“Dolby Digital is coming post launch. This was a SW scheduling issue pure and simple, and I know people are disappointed, but we will have it. Anyone with a HDMI receiver should be fine, as we pass the uncompressed 5.1 and 7.1 through HDMI as well as DTS. Even if you have a Dolby only HDMI receiver, you will still get 5.1 or 7.1 sound since those receivers should accept uncompressed surround. For the Dolby only headsets, my understanding is that these will work but you will only get stereo audio since we only pass Stereo and DTS through the optical port. I have not tested this myself, but I’m told it works. Regardless, I understand this is an inconvenience, but again we’re going to have Dolby coming.”
There is not any mention as to why full surround capability has been left out from the Xbox’s optical jack and there could be a number of reasons why, but there is the reassurance giving that it will be coming – we just don’t know when this will be at this moment in time.

With the battle against the PS4 just kicking off, there is the possibility that there will be some disgruntled customers who can’t use their existing hardware to its full capabilities, however this will become clear over the next week or so.

*please support me & click on ads at the right*

This article was copied from eteknix.com thnx for them

Broadwell Based Intel CPUs To Feature Iris Pro Graphics

*please click on the ads at the right*
 
     Intel is rumored to release the first desktop “Broadwell” microprocessors closer to the end of next year. Codenamed Broadwell-K, the CPUs will feature a 1150 socket platform.

The CPUs will also have unlocked clock multiplier and the most interesting feature of new products will be Iris Pro (GT3) graphics with integrated 128 MB eDRAM memory, which will add an 80% graphical performance increase compared to the Core i7-4770K.



The latest Haswell CPUs currently available at retail have lower-performance Iris graphics hardware and CPUs with Iris Pro graphics are only available to manufacturers in quantities of over 1,000 units.

 Broadwell-K processors will have 4 CPU cores and support Turbo Boost technology and will arrive in two versions, a Core i5 and a Core i7. The Core i7 parts will come with 6 MB L3 cache, and will have Hyper-Threading enabled, while the Core i5 microprocessors will have 4 MB of level 3 cache with no Hyper-Threading.

The CPUs will also require a new 9-series chipset motherboard to support the 1150 socket. This is where Intel announced two new motherboards as well, the Z97 and H97 which will be released at the same time as the new Broadwell-K.

Pricing for both the CPU and motherboards has not been revealed just yet, but we hope to get more insight later on next year.

*please click on the ads at the right*

Thank you CPU World for providing us with this information

Friday, November 22, 2013

Opens Up the Xbox One To See What It’s Really Made Of

*please click on the ads at the side.

     When you look inside the Xbox One, you cannot help but think that it is an all too familiar sight. We all know that the consoles coming out this month are using standard PC hardware to power them, but the stuff inside is even more standard that most people were expecting.

Normal looking hard drives, SATA II ports and a whopping big cooler make up the most obvious parts. In fact, if you’re brave enough to get inside this thing, avoiding any damage to the wireless module and the internal speaker, you could easily just plug in any 2.5″ hard drive of your own. But remember that you’ll be kissing your warranty goodbye, something you never want to do on a launch console unless you have a lot of spare cash lying around.

The huge fan takes up a quarter of the console, no doubt about it, this thing can shift some serious air! Not to mention keep things cool at low RPM inside the Xbox One, something that will help it stay nice and quiet.

The Blu-Ray drive looks pretty much off the shelve too, with a thick casing that you see in many desktop units and with the large fan, the chunky optical drive, SATA cables etc, you have to wonder that Microsoft could have easily stripped back a few things to make the console smaller. However, it is also likely that cost was an issue and as things become more profitable there is easily room to save space here, Xbox One Slim anyone?
iFixit awarded an 8 / 10 for repairability to the Xbox One, placing it on par with the PlayStation 4.

*please click on the ads at the side.

Thank you PocketLint for providing us with this information.

Wednesday, November 20, 2013

Microsoft Xbox One review

*please click on the ads at the side.

    If there’s one word that defines Microsoft’s approach with its new Xbox One, it’s “disruptive.” The new hardware challenges our notion of what a video game console can and should be, for better and for worse. Kinect is now analogous to a new button on your controller. Microtransactions are most definitely in. Even without the debatably useful Snap feature, multitasking is a foundational element.

This is an all-in-one box with promise, a first step toward something bigger than itself. The Xbox 360 was always struggling to do too much within a limited design spec. Even something as simple as a user’s friends list was locked at 99 names for the life of the hardware. The Xbox One will no doubt struggle to keep up down the road too – it’s the fate of all video game consoles – but it’s extremely well-equipped to handle any big changes we can currently see on the horizon.

Before you begin

Prepare for the dreaded launch-day update. Your Xbox One will basically be a shiny brick until you can get the update installed. It’s hard to say how big it’s going to be on day one, since there have been multiple updates released over the course of the review period. Set aside an hour for initial setup, but don’t be sad if it goes longer.

Beyond that, make sure you have a clear space for the Kinect, either above or below your TV. If you plan to run your cable box through the Xbox One – and you should – don’t worry too much about positioning the Kinect so that it can “see” your cable box. The motion-sensing peripheral’s built-in IR blaster is powerful enough to reach your cable box even if there’s not a direct line of sight on it.

Features and design

Despite a sleek mix of matte and gloss black, there’s no hiding the fact that the Xbox One is a bulky box. It’s physically larger than the most recent model of Xbox 360 by an inch or more on each side, and unlike the PS4, there’s still a hefty power brick attached to the power cord. It’s also designed to only sit flat, so you might have to do some rearranging in your media center.







    Microsoft went with touch-sensitive strips rather than buttons for the Xbox One’s power and disc eject switches. They’re both very sensitive and flat against the face of the unit, which makes it easy to accidentally brush against one and turn the console off or pop the disc out of the drive. A soft beep sounds when you make contact with one of these “buttons,” but that’s all the feedback you get … until your console turns off or spits a disc out. It runs very quietly, but you can tell it’s powered on when you see a backlit “Xbox” logo on the right side of the unit.
The dashboard unsurprisingly resembles Windows 8′s Modern UI. Longtime 360 users should prepare for a learning curve. Certain basic functions – new ones and old ones alike – aren’t immediately intuitive. Joining or creating a party, for example, now requires you to “turn party chat on” from the associated menu after you’ve invited people to join, or joined one yourself. Snap, the new feature that allows for two apps to be visible on the screen simultaneously, offers no obvious way to jump between the two portions of your split screen … at least not until you learn how to incorporate Kinect into your life.

Kinect-ed

The second-gen Kinect is Microsoft’s gigantic gamble on the Xbox One. While you can disconnect the peripheral and store it away once you’ve set up your console for the first time, it is highly recommended that you don’t. Imagine trying to navigate around the Xbox dashboard with a controller that’s missing its trigger buttons. That’s what happens when you try to go without Kinect on the Xbox One. You’re essentially turning off a very useful button.

Forget motion controls; they’re still an option, but Kinect v2 is all about voice commands. Speaking to your Xbox One makes it considerably easier to navigate the dashboard, multitask, play with the Snap feature, and many other basic features. However, you’ll need to learn the peripheral’s admittedly limited and occasionally unintuitive vocabulary.

Take the “Xbox Select” command, which allows you to speak the name of any tile on the dashboard screen to select it. There’s no way someone would naturally figure out that saying “Xbox Select” brings up and overlay to enable this. There’s an “Xbox Help” menu that provides assistance, and – to be fair – there are plenty of completely sensible voice commands as well, but prepare for a learning curve as you grasp how to communicate with your Xbox.

Fortunately, Kinect now handles natural, regular-volume speech much better than its predecessor did,, though it’s still not perfect. Kinect sent us somewhere other than what we asked for – or didn’t respond at all – only a handful of times during our week-long review period. Following on with the “Kinect-as-a-controller button” comparison, you expect your gamepad to work 100-percent of the time. Kinect understands roughly 99-percent of what you’re saying. Improvement is needed – and it will come as Microsoft processes more voice samples over time – but this is a strong starting point.
 



It’s difficult to gauge just how impactful Kinect voice commands will be in the long run, but cable TV integration could be the clincher to selling it for a mass audience. Being able to say “Xbox, watch ESPN” and be tuned into the sports network just a few seconds later amounts to an ease of use that every user can comprehend, even a non-gamer.

Motion controls are less impressive. Microsoft’s minimum recommended distance from the Kinect is 4.6 feet, which is harder to find in a New York City apartment than you might think. There are motion commands for Snap, opening notifications, and various other features – including the same hand cursor that the original Kinect offered for dashboard navigation – but the hardware’s ability to translate physical movement to the screen isn’t unreliable if you’re at a distance of four feet or less from the camera.

Controller

The Xbox One controller is roughly the same size and shape as its Xbox 360 predecessor, though some new internal mechanisms make it slightly heavier. There’s now trigger-specific rumble, which allows developers to code games so that, say, pulling a trigger to fire a gun only shakes the pulled trigger. Four individual rumble motors afford developers a much more nuanced level of control over force feedback.

The Xbox 360′s Back/Start buttons are now the View/Menu buttons, though they serve largely the same purpose. The guide button is also right where it always was, though it’s slightly smaller and flatter. Pressing it now brings you directly to the dashboard, since multitasking eliminates the need for the Xbox Guide as we’ve come to know it.



    In terms of physical design, the Xbox One controller is both a step back and a step forward. The D-pad is significantly improved, as are the larger, flatter face buttons. The triggers have a shorter pull than they did previously, and they curve outward a little more now, giving you a better grip. The battery housing is also flush with the back of the controller now, eliminating the awkward bump that fingers constantly collided with on every wireless 360 controller.

What’s not so good then? The left and right bumpers are much click-ier now, meaning you’ve got to exert more pressure to press one. On the flipside, the shoulder bumpers take up more real estate than LB/RB did before, making it easier to slide a finger onto one as needed. The redesigned analog sticks are more of a problem; the thumb grips on the top of each one are considerably smaller than they were before, to the chagrin of fat-fingered gamers across the world.

Performance

The Xbox One OS highlights the power of the new hardware within. Switching from a game to an app or TV then back to the game is quick and seamless; the screen simply fades out and then immediately fades back in. The last three apps used are kept in active memory, though the load time on most apps launching fresh is negligible, measured in seconds. Some games – Dead Rising 3 for example – took longer than expected to launch, but every game plays silky smooth once you’re in. No slowdown, no texture pop, nothing.

The hardware is more powerful, sure, but the smooth game performance is also a result of the fact that all games now require installation, even when you’ve got a disc version. Install times vary, though they’re considerably longer on the Xbox One than they were on the 360. No surprise, given the double-digit gigabyte sizes of most next-gen games. That said, whether you’re downloading or on a disc, you’re able to fire up most games while they’re still installing within minutes.

Software and online capabilities

Many of the Xbox One’s online features are still in the process of being finalized, so this section may change in the coming days. We’ve been able to try Forza Motorsport 5 and Ryse: Son of Rome online, and both felt generally smooth (though one Forza race disconnected midway through). We’ve also sampled party chat using the pack-in headset; it sounds much better than it did on the 360, and game audio is remarkably absent from the background.

It’s worth mentioning that all of the Xbox One’s first-party launch titles place some amount of emphasis on microtransactions. This is purely the domain of the publisher and developer delivering the game, of course. Dead Rising 3, a rare third-party exclusive in the Xbox One’s launch lineup, features nothing of the kind, but first-party offerings integrate microstransactions to a surprising degree. Some, like Killer Instinct, adopt a sensible free-to-play approach. But with a game like Crimson Dragon, a pay-to-play game with an economy that also emphasizes micropayments, it’s off-putting.





    Apps are still a question mark. Most of them are just coming online this week, with Netflix, ESPN, NFL, Machinima, and Upload Studio all having gone live less than 24 hours before the console review embargo lifted. Our experience so far with the apps – mostly just Netflix – has been smooth, but there’s still more to explore. We’ve yet to see, for example, how having the ESPN and NFL apps enhances the Sunday NFL football experience. Stay tuned for more soon.

Conclusion

The Xbox One is an outstanding step forward for Microsoft’s gaming brand, even if it’s not an entirely perfect machine at launch. That’s the beauty of the new Xbox though: It’s built to be flexible. This was the big lesson of the last hardware generation. There’s no way to fully plan for what’s to come. The Xbox One works right out of the box, and it works well, but it’s just a foundation. Whatever the direction it grows in from here, Microsoft’s message remains clear: Gaming isn’t just for the Gamers anymore.

Highs

  • Powerful OS is user-friendly and built for seamless multitasking
  • Kinect v2′s well-implemented voice recognition is a new “button” for your controller
  • Improved internal hardware translates to smooth game performance
  • Cable box interconnectivity is great for TV watchers

Lows

  • Limited, occasionally non-intuitive voice commands
  • Bulky, hefty form factor
  • Snap same-screen multitasking is debatably useful

*please click on the ads at the side.

This article was copied from digitaltrends.com thnx for them.

Monday, November 18, 2013

How To Install An SSD Into The PlayStation 4

[Quick & Easy]
*please click on the ads at the side.

       Peter over at Gamespot has decided to dismantle a bit of his brand new PlayStation 4 to do something that many people have been wanting to investigate, can you install a high performance SSD in place of the stock PlayStation 4 hard drive? Yes you can!

Replacing the hard drive in the PlayStation 4 is not a difficult task, a simple pop off cover is removed, a single screw with some cool Sony branding on it is undone and bam! You have access to the hard drive. Slot the drive out, pop in the new SSD and turn on the console, it really is that simple.
Sony allowed us to upgrade the hard drive on the PlayStation 3 and that trend is easily set to continue, many may be put off by swapping out the hard drive on a technical level, but it really is a 1 minute job at best.

In the video we see how easy it really is, not only that be we see a definite increase in performance when he boots up a game on the SSD equipped PlayStation 4 vs the standard hard drive. Of course the only issue here is that price per GB of an SSD is a lot higher than a mechanical hard drive, so if you do want faster performance it may be worth just getting a better mechanical drive so you can balance an improvement in speed with an increase in capacity without hurting your wallet too much.
 

Samsung Pulls Android 4.3 Update For Galaxy S3 From The Market

*please click on the ads at the side.

     Samsung launched the latest Android update last week for its Samsung Galaxy S3 series, but after it was released many users’ encountered problems and now the Android 4.3 Jelly Bean update has been pulled from the market while rumors are that the Note 2 update will be delayed.

The Android 4.3 Jelly Bean update for the Samsung Galaxy S3 yesterday hit the UK and it was available for unlocked version of the device via an OTA update. Phone Review had such a device but did not update to the Android 4.3. Apparently, after checking the device again this morning, the update was gone and the Galaxy S3 notified it already had the latest software update (which was not Android 4.3 of course).

The conclusion is that the Android 4.3 update was pulled from the store for the device and could also mean that the same software will be delayed for the Galaxy Note 2 that looked ready to be released. The issues confronted by users with the Galaxy S3 running on Android 4.3 consist of the handset becoming unresponsive after the update especially the lockscreen, and battery life getting worse.

Other problems included a patchy Wi-Fi connection or the handset locking up completely needing the battery to be pulled to restart the device. Considering the handset has been sitting on Android 4.1.2 for a while now it’s a poor performance by the company when you take into account how long Android 4.3 Jelly Bean has been available.

The update had also reached some carrier versions of the handset in the UK that included O2 and Three, and you would have thought these have been pulled as well and hopefully Samsung quickly provides a fix for those that have already installed the software and commences the rollout of the update.


*please click on the ads at the side.

One Great Feature Of PlayStation 4 Most People Overlook

*please click on the ads at the side.
   
       Many PlayStation 4 owners will no doubt already be using this feature, many will already know about it in general and some may have heard it as a rumour earlier in the year. Heck, even Shuhei Yoshida confirmed that you can do it a few weeks back, but that doesn’t mean I haven’t met a bunch of people who didn’t have a clue!

The DualShock 4 is a featured packed little beast, with a touch panel, light bar and motion control tech, a small microphone, a built in speaker and more, but the best part of all has to be the headphone jack.

Not only can you use this headphone jack for your bundled PlayStation chat headset, but you can plug in any pair of 3.5mm headphones that you own. This means that you can use your favourite headphones while gaming and this only gets better if you own one that features a 4-pole connection and a microphone, because you can even use it for in-game chat.

Most headsets have 4-pole connections these days, pretty much any mobile phone headset with a 3.5mm jack will work, for me personally I can use my MadCatz F.R.E.Q.7 and detachable microphone right from the controller.

The PlayStation 4 can stream game audio and chat direct to the controller, meaning you no longer have to worry about wireless headphones with a custom send/receive unit.


*please click on the ads at the side.

حيوان غريب يثير رعب سكان الصين



      آثار حيوان غريب رعب السكان بإحدى المدن الصينية الذين تخوفوا من كونه هارب من إحدى المختبرات العلمية المحيطة بهم.
كان سكان مدينة “شينشيانغ” بمقاطعة هينان الصينية قد فوجئوا بكائن غريب الشكل يتجول في شوارع المدينة آثار رعبهم، حيث أفاد المواطنون أنهم شاهدوا حيواناً بشعر شبيه بتصفيفة الهنود الحمر وجلد وردي اللون مبقع ببقع أشبه بجلد الفهد، وقالوا إنهم يعتقدون أن هذا الحيوان جاء نتيجة تجربة فاشلة أجريت في أحد المراكز البحثية بالمدينة وأنه قد هرب منها ليثير رعبهم.
 
 *please click on the ads at the side.
 
      وقد ذكر أحد الشهود أن الحيوان له جلد وردي مثل جلد الخنزير، وأضاف أنه بالتأكيد نتيجة نوع من التجارب الجينية التي حدث بها خطأ.
إلا أن الشرطة الصينية ذكرت أن الكائن ما هو إلا كلب من سلالة تدعى “Chinese Crested Hairless”، وهي كلاب أليفة باهظة الثمن، وفقاً لما صرح به المتحدث باسم الشرطة.
تتميز تلك السلالة الغريبة بوجود شعر بالرأس والذيل، لكن يخلو باقي الجسم من الشعر، وتنتشر به بقع بنية منحته لقب أقبح كلب في العالم في مسابقة للكلاب في يونيو 2011 بولاية كاليفورنيا الأميركية، حيث عثر تيري شوماخر على جرو صغير خلف مبنى سكني، واعتقد في البداية أنه فأر قبل أن يدرك أنه كلب، وقد فاز الكلب بجائزة قدرها ألف دولار (ما يعادل 3750 ريال سعودي) وكأس أكبر من حجمه 15 وفقاً لما ذكرته صحيفة “ديلي ميل” البريطانية.

Built for gamers, the Mercedes-Benz AMG Vision Gran Turismo concept is digital perfection

*please click on the ads at the side.
       Sometimes, you’ll hear car enthusiasts complain that the technology in the latest performance vehicles makes driving too much like a playing a video game. And with the latest Mercedes-Benz concept, that’s literally the case.

The Mercedes-Benz AMG Vision Gran Turismo was developed to coincide with the launch of Gran Turismo 6 and the 15th anniversary of that racing simulator franchise.

The concept is the result of a challenger from Gran Turimso producer Kazunori Yamauchi, who asked the world’s carmakers to design automotive visions of the future. The Mercedes concept is one of a series of vehicles that will be gradually integrated into Gran Turimso 6 through online updates.

*please click on the ads at the side.
      Mercedes’ designers used the car’s digital status to their advantage, creating an extreme shape that looks otherworldly compared to most production cars. The traditional long-hood, short-rear deck sports car proportions are exaggerated to perfection, and the Vision Gran Turismo features a grille encrusted with LEDs. Overall, it looks like a futuristic version of one of Mercedes’ classic 1930s Silver Arrow grand prix cars.

Underneath that fantastic skin is a twin-turbocharged V8 with 577 horsepower and 590 pound-feet of torque. That means it’s probably the 5.5-liter V8 used in the new S63 AMG, which has the same power output figures.



     However, on the Vision Gran Turismo, the exhaust exits through eight individual outlets integrated into the rear bumper. Since gamers will primarily experience the car through its sound, Mercedes’ sound specialists (yes, it really does have sound specialists) have created a unique tune for the car.

According to Mercedes, the chassis is an aluminum space frame, draped with carbon fiber bodywork. That gives the Vision Gran Turismo a relatively light curb weight of 3.053 pounds, and a power-to-weight ratio of 5.2 pounds per horsepower. In the digital world, that is.



The interior is reportedly inspired by a Formula One car, with seats integrated into the floor and rear bulkhead for better crash protection. Instead of a dashboard, the Vision Gran Turismo has a floating glass panel above the steering wheel that displays all of the relevant information. Thankfully this is a concept, because a glass dash would never pass crash safety testing.

Secondary controls are operated by rocker switches in the center of the dashboard and on an overhead console, just like in a jet airplane.

The Mercedes-Benz AMG Vision Gran Turismo concept will be unveiled November 19 at the opening of the new Mercedes Research & Development Center in Sunnyvale, California. If you want to drive it, you’ll need to pick up a copy of Gran Turismo 6, which hits stores this December.


*please click on the ads at the side.


This article was copied from Digitaltrends.com  thnx for them

Awesome tech you can’t buy yet, for the week of November 17, 2013

NinjaSphere
 
 *please click on the ads at the side.
      Following up their line of hugely-popular web-connected sensors, the NinjaBlocks team is back on Kickstarter agagin with NinjaSphere – a next-gen gateway for all your home-automation tech. It’s designed to work with practically every major home automation protocol, and therefore supports a huge array of devices. And the best part?  NinjaSphere is entirely open source, which means that almost anybody can write and share a driver to connect a device to it. This essentially makes it future proof – when new devices come onto the market (and they will), NinjaSphere will be able to work with them. If you’re interested in making your home smarter, this is where you should start.